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☰
CARD GALLERY
All 66 base game power cards
all (66)
keep (43)
discard (23)
Sort: Name
Sort: Cost
Sort: Times Bought
Sort: Win Rate
keep
6
Acid Attack
Deal 1 extra damage each turn (even when you don't attack).
Never bought
keep
3
Alien Metabolism
Buying cards costs you 1 less energy.
Never bought
keep
5
Alpha Monster
Gain 1 VP when you attack.
Never bought
discard
5
Apartment Building
Gain 3 VP.
Never bought
discard
6
Army
Gain 5 VP. Take 4 damage.
Never bought
keep
4
Background Dweller
You can always reroll any [3] you have.
Never bought
keep
5
Burrowing
Deal 1 extra damage on Tokyo City.
Never bought
keep
3
Camouflage
If you take damage, roll a die for each damage. On a [heart], reduce that damage by 1.
Never bought
keep
4
Commuter
You can choose to leave Tokyo at the start of your turn.
Never bought
discard
4
Commuter Train
Gain 2 VP.
Never bought
keep
3
Complete Destruction
If you roll [1][2][3][heart][smash][energy] gain 9 VP in addition to the regular effects.
Never bought
discard
3
Corner Store
Gain 1 VP.
Never bought
discard
5
Death From Above
Gain 2 VP. Take control of Tokyo if you don't already control it.
Never bought
keep
3
Dedicated News Team
Gain 1 VP whenever you buy a Power card.
Never bought
discard
6
Drop From High Altitude
All other Monsters take 2 damage.
Never bought
keep
4
Eater of the Dead
Gain 3 VP every time a Monster's HP drops to 0.
Never bought
discard
8
Energize
Gain 9 energy.
Never bought
keep
3
Energy Hoarder
You gain 1 VP for every 6 energy you have at the end of your turn.
Never bought
discard
7
Evacuation Orders
All other Monsters lose 5 VP.
Never bought
keep
4
Even Bigger!
Your maximum HP is now 12. Gain 2 HP when you get this card.
Never bought
keep
7
Extra Head
You get 1 extra die.
Never bought
discard
3
Fire Blast
Deal 2 damage to all other Monsters.
Never bought
keep
4
Fire Breathing
Your neighbors take 1 extra damage when you deal damage.
Never bought
discard
7
Frenzy
Take another turn after this one.
Never bought
keep
3
Friend of Children
When you gain any energy, gain 1 extra energy.
Never bought
discard
6
Gas Refinery
Gain 2 VP. All other Monsters take 3 damage.
Never bought
keep
5
Giant Brain
You have 1 extra reroll each turn.
Never bought
keep
4
Gourmet
When you roll [1][1][1], gain 2 extra VP.
Never bought
discard
3
Heal
Heal 2 HP.
Never bought
keep
4
Healing Ray
You can heal other Monsters with your [heart]. Each [heart] heals 1 damage to a Monster of your choice. You gain 2 VP each time you heal another Monster.
Never bought
keep
5
Herbivore
Gain 1 VP on your turn if you don't damage anyone.
Never bought
keep
3
Herd Culler
Gain 1 VP for each Monster you damage.
Never bought
discard
4
High Altitude Bombing
All Monsters (including you) take 3 damage.
Never bought
keep
7
It Has a Child!
If you are eliminated, lose all VP and cards, but keep this card. Set HP to 10 on your next turn.
Never bought
discard
5
Jet Fighters
Gain 5 VP. Take 4 damage.
Never bought
keep
5
Jets
You suffer no damage when yielding Tokyo.
Never bought
keep
2
Made in a Lab
When you buy a card, you can peek at the top card of the deck. If you want, you can buy it instead.
Never bought
keep
3
Metamorph
At the end of your turn, you may discard any of your Keep cards and gain their full cost in energy.
Never bought
keep
8
Mimic
Place a Mimic token on a Keep card. You have this card's effect. Spend 1 energy to move the token.
Never bought
keep
2
Monster Batteries
When buying power cards, you get a 1 energy discount on all card purchases.
Never bought
discard
5
Monster Condo
Gain 3 VP.
Never bought
discard
3
National Guard
Gain 2 VP. Take 2 damage.
Never bought
keep
7
Nova Breath
Your attacks damage all other Monsters.
Never bought
discard
6
Nuclear Power Plant
Heal 3 HP. Gain 2 VP.
Never bought
keep
4
Omnivore
Gain 2 VP when you roll [1][2][3] and don't keep any other number dice.
Never bought
keep
3
Opportunist
Whenever a new Power card is revealed, you can buy it before anyone else.
Never bought
keep
3
Plot Twist
Change the result of any die to any face after the final reroll.
Never bought
keep
3
Poison Quills
Deal 2 damage in addition to other effects when you roll at least [1][1][1].
Never bought
keep
4
Poison Spit
When you deal damage, place a Poison token on each damaged Monster. They lose 1 HP at end of their turn per token.
Never bought
discard
4
Power Plant
Gain 2 VP. Gain 3 energy.
Never bought
keep
3
Psychic Probe
You can reroll a die of each other Monster once per turn.
Never bought
keep
3
Rapid Healing
Spend 2 energy to heal 1 HP at any time.
Never bought
keep
4
Regeneration
When you heal, heal 1 extra HP.
Never bought
keep
3
Rooting for the Underdog
Gain 1 VP at the start of your turn if you have the fewest VP.
Never bought
keep
6
Shrink Ray
When you deal damage, place a Shrink token on each damaged Monster. They roll 1 less die per token.
Never bought
discard
6
Skyscraper
Gain 4 VP.
Never bought
keep
4
Smoke Cloud
Gain 3 Smoke tokens. Spend a Smoke token to take no damage from an attack.
Never bought
keep
2
Solar Powered
At the end of your turn, if you have 0 energy, gain 1 energy.
Never bought
keep
5
Spiked Tail
Deal 1 extra damage when you deal any damage.
Never bought
discard
3
Stretchy
Gain 2 VP.
Never bought
discard
4
Tanks!
Gain 4 VP. Take 3 damage.
Never bought
discard
3
Thunder Stomp
Deal 1 damage to all other Monsters. Gain 1 VP.
Never bought
keep
4
Urbavore
Gain 1 extra VP when entering or starting in Tokyo. Deal 1 extra damage when in Tokyo.
Never bought
discard
6
Vast Storm
Gain 2 VP. All other Monsters lose 1 energy for each damage you deal this turn.
Never bought
keep
3
We're Only Making It Stronger!
When you take damage, gain 1 energy per damage taken.
Never bought
keep
6
Wings
Spend 2 energy to negate all damage from one attack.
Never bought